| Rendering Engine
Freeworld3D 2.0 was developed from the ground up, featuring a brand new rendering engine with the following features:
| OpenGL Rendering Engine
|
| GLSL Shading Language
|
| S3TC Texture Compression Support
|
| Vertex Buffer Objects
|
| 10x Faster And More Efficient Terrain Editing
|
| 10x More Efficient Terrain Painting
|
| 10x Faster Lightmap Generation
|
| Real-time Water Reflections Using GLSL
|
| Up To 4096x4096 Texture Maps
|
| Up To 10x Faster Texture Collapsing
|
| Over 10 Model Formats Supported With More To Come
- 3dsmax (.3DS)
- 3dsmax (.ASE)
- AC3D (.AC)
- Blitz3D (.B3D)
- Wavefront (.OBJ)
- DirectX (.X)
- Milkshape (.MS3D)
- Milkshape Ascii (.TXT)
- Quake II (.MD2)
- Ogre3D (.MESH)
|
|
| Realistic Lighting And Fog
|
| Advanced Entity System
|
| Skyboxes, Skydomes And Skyplanes
|
| Easy To Read Export Formats In Ascii and XML
|
| Organize Scene Using Scene Layers
|
| Group Cached Meshes Into Separate Folders |
Terrain Editing
Edit terrain in real-time with ease using different brush modes and brush shapes. Set the strength and limit of editing to enable full control over the editing process. The Freeworld3D 2.0 terrain editing system supports the following features.
| Massive Terrain Creation
|
| Raise, Lower, Smooth, Flatten Tools
|
| Circle, Square Tool Shapes
|
| Undo / Redo System
|
| Automatic Terrain Generation
|
| Wireframe, Solid, Texture, Wireframe Overlay Modes
|
| Import 24bit BMP, 8bit RAW, 16bit RAW, 32bit RAW
|
| Export 24bit BMP, 8bit RAW, 16bit RAW, 32bit |
Terrain Texturing
Freeworld3D 2.0 employs a very powerful texturing system. With Freeworld3D, you can paint textures directly onto the terrain in real-time 3D. Paint rocks, grass, sand, or any other texture. Painting terrain has never been easier.
Freeworld3D 2.0 also allows for automatic terrain texture generation. Generate textures based on slope and height to add further realism to your scene.
Lightmap Generation
Freeworld3D 2.0 sports a brand new lightmap rendering system. With support for mesh shadows and faster terrain shadow casting, Freeworld3D will help you create more realistic terrains with ease.
Meshes
Freeworld3D 2.0 employs an extremely easy to use and powerful mesh system. Freeworld3D 2.0 now supports many more model formats from version 1.6. The following formats are now supported with more coming soon.
Placing meshes into the scene has never been easier. Using a simple drag and drop method, its like dragging a file into a directory. Simply drag the model into the scene and place it appropriately. Freeworld3D gives the user full control over mesh transformations.
Vegetation System
Freeworld3D 2.0 features an easy to use vegetation system. Paint grass, bushes, flowers and much more with ease. Choose to work with billboards or custom made meshes.
Road System
Never before has making roads been easier than with Freeworld3D. Learn how to create the road layout, conform the terrain, and texture road geometry in less than a minute with the easy to understand tutorials on the developers page.
Entities
Freeworld3D 2.0 supports an easy to use and flexible entity system. Create waypoints, triggers, sound events, or whatever else you need for your game. Create entities from basic shapes or choose your own custom mesh.
Environment
Creating realistic environments has never been easier with Freeworld3D 2.0. With Freeworld3D 2.0 you can
| create skyboxes, skydomes, skyplanes
|
| enable realistic fog and lighting
|
| enable real-time water reflections |
Freeworld3D 2.0 supports a new water rendering system with dynamic reflections using the OpenGL Shading Language. Don't wait to see how your environment will look once its ported into an engine...see it instantly with Freeworld3D 2.0. |